Single Project.

Carisius

Carisius was originally developed for the GamJam: "Champion Jam" organized by Games Bavaria, Game Jolt and Beamable. The team on this project was composed of two people (me and a friend). The game also won the third place.
After the GameJam, I continued the development alone and posted some news on different social accounts. I made a small website for this project where it's possible to find info like the used graphic/audio assets (of course the credits are also available on the game).
The game in development contains different systems like magic/physical damage/protection, as well as things like an inventory where it is possible to equip different swords, shields, rings or even bows. There is also a system of skills, it is possible to improve these skills. You will be able to find equipment in chests, also equipment and skills has a rarity system. Some enemies or weapons can inflict a fire, freeze or stun effect.

Project Details

Start Date: June 24, 2022

Game Motor: Unity (C#)

Web Site: Carisius.bignon-poisson.fr

Twitter Account: Twitter.com

Game Prototype: GameJolt.com

ALL WORKS

About

My name is Maximilien, I like programming games, I enjoy reading mangas, manhwas or manhuas. I also like watching jv streams, anime or listen to music (rock, metal, j-pop or rap). My favourite game genres are RPG games, management and strategy games strategy games such as Civilization 6, Total War: MEDIEVAL II, or Planetbase. I also really like the MMO-RPG Riders of Icarus. I also enjoy rhythm or Gacha games such as League of Pantheon or Bang Dream. I'm also self-taught in Japanese.

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