inde
This project has no intention to be fully usable, it's mostly to try things and learn stuff. There are 3 asset managers
- Editor (import raw asset with additionnal meta data for easier usage)
- Build (use compiled asset, divided by packages of used assets)
- Engine ("hard-coded" assets for the engine not used by the user such as file icons)
There are multiple scenes used as packages that can be load/unload and transitionned to (to avoir unloading used assets).
The creations of different projects is also possible.
I used LLDB as my debugger since i used clang
This is my first C project. I learned memory management by creating different memory allocators and multiple data structures from scratch. I also could learn Vulkan rendering pipeline and trying things like batch rendering. It was also the occasion to make my own game math library (also in C) witch uses some compilation trick to make it user friendly. There is also a docking system made from scratch (it only work from code tho).
Language : C
github.com/Maxodie/Feur
GLFW
Vulkan
Nuklear
VulkanMemoryAllocator
Mathilda (self made math lib)
Assimp
Glad (not supported yet)
SDL2 (not supported yet)
Wonky Race is a multiplayer game developped with the studio Dream Powered Gamed. It intend to be sold on PC and Switch2. Since I was in a team of 2 programmer I touched a lot of system such as the player controller / physics based movement system (since its a lot based on physics like in fall guys). Morehower the Camera and its blend system with the road's splines, the networking of players, gameplay objects, level loadings and lobby (it's playable up to 32 players). Or also the AI states in order to simulate players behaviour, from sliding or jumping, to chosing between roads or doors based on the environment. I made the differents UI elements such as the settings menu, the main menu, the in game HUD or the loading screen based on mockup made by the art team. Morehower I integrate models, annimations, fx / vfx assets given by the other teams, communicating and talking with poeple.
Language : C++
No links available for now
Unreal Engine
Tortoise SVN
Trello
Miro
Wonky Depth is a multiplayer game developped with the studio Dream Powered Gamed playable up to 4 players. We are a 2 programmor team, we made a replicated rope with physics that can iteract with the world and dynamic gameplay elements. I also do movetech like flutter jump / gliding / crawling / running. The game is still in an early state
Language : C++
No links available for now
Unreal Engine
Tortoise SVN
Trello
Miro
Year project made for my bachelore at CNAM-ENJMIN. Team of 5 people, realised with Unity3D in C# (NoeVim / Visual Studio).I mainly worked on gameplay / ui programming, base architecture of dependancies and behaviors
Language : C#
Itch.io/LetMeCook
Unity Engine
Github
Trello