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Simple World Builder

Feur

Wonky Race

Wonky Depth

Let Me Cook

Softwares

Simple World Builder

Description

Simple World Builder

This project has no intention to be fully usable, it's mostly to try things and learn stuff. There are 3 asset managers
- Editor (import raw asset with additionnal meta data for easier usage)
- Build (use compiled asset, divided by packages of used assets)
- Engine ("hard-coded" assets for the engine not used by the user such as file icons)
There are multiple scenes used as packages that can be load/unload and transitionned to (to avoir unloading used assets). The creations of different projects is also possible.

I used LLDB as my debugger since i used clang

Feur

Description

Feur

This is my first C project. I learned memory management by creating different memory allocators and multiple data structures from scratch. I also could learn Vulkan rendering pipeline and trying things like batch rendering. It was also the occasion to make my own game math library (also in C) witch uses some compilation trick to make it user friendly. There is also a docking system made from scratch (it only work from code tho).

Project Details

Language : C
github.com/Maxodie/Feur

GLFW
Vulkan
Nuklear
VulkanMemoryAllocator
Mathilda (self made math lib)
Assimp
Glad (not supported yet)
SDL2 (not supported yet)

Games

Wonky Race

Description

Wonky Race

Wonky Race is a multiplayer game developped with the studio Dream Powered Gamed. It intend to be sold on PC and Switch2. Since I was in a team of 2 programmer I touched a lot of system such as the player controller / physics based movement system (since its a lot based on physics like in fall guys). Morehower the Camera and its blend system with the road's splines, the networking of players, gameplay objects, level loadings and lobby (it's playable up to 32 players). Or also the AI states in order to simulate players behaviour, from sliding or jumping, to chosing between roads or doors based on the environment. I made the differents UI elements such as the settings menu, the main menu, the in game HUD or the loading screen based on mockup made by the art team. Morehower I integrate models, annimations, fx / vfx assets given by the other teams, communicating and talking with poeple.

Project Details

Language : C++
No links available for now

Unreal Engine
Tortoise SVN
Trello
Miro

Wonky Depth

Description

Wonky Depth

Wonky Depth is a multiplayer game developped with the studio Dream Powered Gamed playable up to 4 players. We are a 2 programmor team, we made a replicated rope with physics that can iteract with the world and dynamic gameplay elements. I also do movetech like flutter jump / gliding / crawling / running. The game is still in an early state

Project Details

Language : C++
No links available for now

Unreal Engine
Tortoise SVN
Trello
Miro

Let Me Cook

Description

Let Me Cook

Year project made for my bachelore at CNAM-ENJMIN. Team of 5 people, realised with Unity3D in C# (NoeVim / Visual Studio).I mainly worked on gameplay / ui programming, base architecture of dependancies and behaviors

Project Details

Language : C#
Itch.io/LetMeCook

Unity Engine
Github
Trello

Skills

C

C++

C#

Unity Engine

Unreal Engine 5

Github

NeoVim

Visual Studio

OCaml

PHP

About

My name is Maximilien, I am a game/software programmer, I mostly like memory management, data structures, and architecturing projects. My current IDE is NeoVim (config on my github). I also like flipping balisong or listening to music (pop, rock, metal, j-pop or rap). My favourite games are Total War: MEDIEVAL II, Mount and Blade II. But I have started to play FFIVX, and more recently I really enjoyed playing Dead As Disco. I currently work at Dream Powered Games. A game company working with Unreal Engine 5. I'm also self-taught in Japanese and recently I have been digging into IEMs.

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